Play a Knight to claim a Dragon from the Den. Play a Treasure to lure someone else's Dragon to your side. Or, if you're feeling ruthless, hit them with Fire and send their Dragon back to the Den for someone else to grab.
Then there's the Quests. Collect a King, Queen, and Knight of the same jewel type and you score a massive 50 points. But every Quest card in your hand is a target — one Thief card and your whole plan falls apart. Do you play it safe with Dragons, go all in on Quests, or try to pull off both?
First to collect 5 Dragons or reach 100 points wins. Getting there is the adventure.